China’s financing and investment spread across 61 BRI countries in 2023 (up...
2024-02-27 31 英文报告下载
Now brands are showing off their gaming know-how by creating their own offerings and wrapping gaming capabilities into their entertainment and advertising strategies. Balenciaga released its fall 2021 collection with its video game debut Afterworld: The Age of Tomorrow, created by Streamline Media Group. Players navigate a futuristic world, passing other characters who are wearing the luxury brand’s latest designs. Alexander Fernandez, CEO and cofounder of Streamline Media Group, tells Wunderman Thompson Intelligence that the Balenciaga game is a “model for product discovery.” He also believes that it’s not a big leap to include the ability to purchase items, offer customer service or add other elements, all in one place. “It’s the future of commerce.
None of this is rocket science. This is just happening around us.” Beyond gaming, non-fungible tokens (NFTs) have put a new lens on digital ownership, and brands are seizing the opportunities. Burberry partnered with Mythical Games in August 2021 for a NFT collection in their flagship multiplayer game, Blankos Block Party. Items include Burberry branded jetpack and pool shoes. In June 2021, Stella Artois teamed up with Zed Run for a horse-racing experience where users could buy, sell and breed digital racehorses using NFTs.The metaverse is an increasingly popular place for brands to build or be part of (see the Metaspace race, page 10). SK Telecom in South Korea unveiled Ifland, a metaverse for social VR, virtual meetups and events. The mobile carrier believes Ifland will be a rich virtual space for businesses to market themselves and a place to meet with consumers.
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