China’s financing and investment spread across 61 BRI countries in 2023 (up...
2024-02-27 30 英文报告下载
The growing number of gamers worldwide indicates consumers are more comfortable with virtual entertainment than ever. This is a major boon for the metaverse, which will borrow heavily from games to provide virtual entertainment, virtual items, and close-knit online communities. As a result, big tech players are building and acquiring gaming products to access the steadily growing gaming market and develop their metaverse strategies.Horizon Worlds is Meta’s VR-based virtual world, where users can come together to play games, build new landscapes, and even attend VR comedy shows. Brands are building custom experiences in Horizon Worlds to engage with consumers in new fun and immersive ways. In June 2022, BMW-owned MINI developed its MINIVerse, a Go-Kart style racing game.
Similarly, instrument manufacturer Fender uses Horizon Worlds to host its Stratoverse, a guitarshaped island where users can take on an air guitar challenge or compete in guitar trivia.Meta is also developing hardware to change the way people interact with AR/VR and, by extension, the metaverse. In March 2019, Meta published research on how a head-mounted brain computer interface (BCI) could enable people to interact with computers through their thoughts. It then acquired CTRL-Labs, a startup using a wristband to translate muscular and electrical signals from the brain into computer instructions, for $1B in September 2019. Meta has since discontinued its internal headmounted BCI research to focus solely on CTRLLabs’ wristband. In 2021, the tech giant showed off how an AI-powered wristband can interpret gestures and movements as commands in AR/VR environments.
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